11/14/2022 0 Comments Yet anothe zombie defense unblocked![]() Still, a ragtag handful answered the call for reasons of their own, and so found themselves in the central temple and meeting hall of the community with most of the townsfolk on a cool evening as the first whispers of fall whistled through the air.Īlvernus was born to a wealthy family and raised to privilege, his callous cruelty masked from public eye by his family’s wealth. The promised pay was meager, but likely all the small community could afford, so most were uninterested and passed the messages by without a second thought. Three months ago messages went out from Windhaven calling for adventurers to come to their town for unspecified work. Sheltered by foothills from the howling winds of the Greypeaks, some fifty souls diligently work out a living here, tending their flocks in the grassy fields between the Greyflow and Loagrann rivers. Windhaven is one such settlement, north of the ruins of Llorkh. Still, industrious and sturdy people have slowly carved out lives for themselves and their families farming the land, grazing herds of sheep and cattle, and sometimes working long-abandoned iron and silver mines in the nearby mountains. Raids by Stone Giants, corrupt rulers, and minor wars have left the city of Loudwater at the confluence of the Delimbiyr and Greyflow rivers as the only city of any real size in the area. #YET ANOTHE ZOMBIE DEFENSE UNBLOCKED SERIES#In recent years a series of small settlements have sprouted in the area west of the Greypeak Mountains along the banks of the Delimbiyr, Loagrann, and Greyflow rivers. The narrative arc starts with an initial confrontation with the BBEG’s emissary which may be resolved diplomatically or violently, a middle section of exploration and roleplay to either prepare the town for defense or find the necromancer’s sanctum, and a finale of either defending the town against assault or hunting down and killing the necromancer. This can be a vendetta against undead or necromancers, a passion for defending the helpless, a local connection to the community, a past failure to atone for, or anything else along those lines. The roleplaying aspect of this story will work best if players each have their own reasons for being willing to help the town against such impossible odds with only a thin offer of reward. The central idea of a small wilderness town defended by a ragtag band of heroes against an impossible threat is fairly firmly cemented in our cultural hivemind and should give new players an easy way to grasp the narrative arc and their role within it. This is a oneshot campaign for a group of Level 3 players modeled on Seven Samurai/The Magnificent Seven, and The 13th Warrior/Eaters of the Dead. ![]()
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